Mage abilities

Mage abilities you get from leveling up

1. Normal attack (lvl 1)

Attack the enemy with your weapon
 * Type: Instant damage
 * ATK Multiplier: 1.0×
 * Base hit chance: 90%
 * Max Damage: infinity
 * Cooldown: 0 rounds

2. Arcane shock (lvl 5)

Charge arcane magic and unleash it on your enemy
 * Type: Instant damage
 * ATK Multiplier: 1.2×
 * Base hit chance: 80%
 * Max Damage: 250
 * Cooldown: 2 rounds

3. Mana shield (lvl 10)

Channel your mana to create a shield that absorbs 20% of your health worth damage (up to 500 dmg total)
 * Type: absorb buff
 * Health percentage: 2000%
 * Duration: 5 rounds
 * Max absorb: 500
 * Cooldown: 6 rounds

4. Arcane shock [rank 2] (lvl 15)

Charge arcane magic and unleash it on your enemy
 * Type: Instant damage
 * ATK Multiplier: 1.22×
 * Base hit chance: 81%
 * Max Damage: 500
 * Cooldown: 2 rounds

5. Ice block (lvl 20)

Reduce 100% of the incoming damage for one round
 * Type: damage immunity
 * Duration: 1 round
 * Cooldown: 10 rounds

6. Flame orb (lvl 25)

Hurl a orb of living flames at your target. Inflicting little damage at first but having the chance to cause a strong burn damage over time effect.

Effect 1 Effect 2
 * Type: instant damage
 * ATK Multiplier: 0.5×
 * Base hit chance: 85%
 * Max Damage: 200
 * Type: damage over time
 * ATK Multiplier: 1.2×
 * Tick interval: 0
 * Spread damage over duration: true
 * Success chance: 35%
 * Max damage: 550
 * Cooldown: 6 rounds

7. Earth ward (lvl 30)

Call on the elements of earth, adding a layer of protection around you. Reduces damage taken by 15% for 3 rounds
 * Type: Damage reduction buff
 * Damage reduction: 15%
 * Duration: 3 rounds
 * Cooldown: 4 rounds

8. Arcane shock [rank 3] (lvl 35)

Charge arcane magic and unleash it on your enemy.
 * Type: Instant damage
 * ATK Multiplier: 1.25×
 * Base hit chance: 82%
 * Max Damage: 800
 * Cooldown: 2 rounds

9. Mana shield [rank 2] (lvl 40)

Channel your mana to create a shield that absorbs 20% of your health worth of damage (up to 950 dmg total)
 * Type: absorb buff
 * Health percentage: 2000%
 * Duration: 5 rounds
 * Max absorb: 950
 * Cooldown: 6 rounds

10. Explosion (lvl 45)

The user casts devestating explosion magic, but has a chance to get damaged in the blast.

Effect 1 Effect 2
 * Type: instant damage
 * ATK Multiplier: 2.0×
 * Base hit chance: 85%
 * Max Damage: 1500
 * Type: Instant damage
 * ATK Multiplier: 0.5×
 * Base hit chance: 20%
 * Max Damage: 1500
 * Cooldown: 8 rounds

11. Earth ward [rank 2] (lvl 50)

Call upon the element of earth to reduce the damage taken by 40% for 3 rounds, has a chance to grant you an absorbtion shield of 5% of your health on use.

Effect 1 Effect 2
 * Type: Damage reduction buff
 * Damage reduction: 40%
 * Duration: 3 rounds
 * Type: absorb buff
 * Health percentage: 200%
 * Duration: 5 rounds
 * Max absorb: 200
 * Cooldown: 5 rounds